Computer graphics : principles and practice / James D. Foley ... [et al.].
Material type: TextPublication details: New Delhi : Pearson Education, 1996.Edition: 2nd ed. in CDescription: xxiii, 1174 p., [64] p. of col. plates : ill. ; 24 cmISBN:- 0201848406
- 006.6 COM 2004 20
- T385 .C5735 1995
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | Premier University Faculty of Engineering Library | 006.6 COM 2004 | 1 | Available | 7334 | ||
Books | Premier University Faculty of Engineering Library | 006.6 COM 2004 | 2 | Available | 7335 | ||
Books | Premier University Faculty of Engineering Library | 006.6 COM 2004 | 3 | In transit from Premier University Law Library to Premier University Central Library since 12/09/2017 | 7336 | ||
Books | Premier University Faculty of Engineering Library | 006.6 COM 2004 | 4 | Available | 7337 | ||
Books | Premier University Faculty of Engineering Library | 006.6 S736 2000 | 5 | Available | 3971 | ||
Books | Premier University Faculty of Engineering Library | 006.6 S445 2003 | 6 | Available | 14268 | ||
Books | Premier University Faculty of Engineering Library | 006.6 S445 2003 | 7 | Available | 14269 | ||
Books | Premier University Faculty of Engineering Library | 006.6 S445 2003 | 8 | Available | 14270 | ||
Books | Premier University Faculty of Engineering Library | 006.6 COM 2004 | 8 | Available | 7333 |
Includes bibliographical references (p. 1113-1115) and index.
Ch. 1. Introduction -- Ch. 2. Programming in the Simple Raster Graphics Package (SRGP) -- Ch. 3. Basic Raster Graphics Algorithms for Drawing 2D Primitives -- Ch. 4. Graphics Hardware -- Ch. 5. Geometrical Transformations -- Ch. 6. Viewing in 3D -- Ch. 7. Object Hierarchy and Simple PHIGS (SPHIGS) -- Ch. 8. Input Devices, Interaction Techniques, and Interaction Tasks -- Ch. 9. Dialogue Design -- Ch. 10. User Interface Software -- Ch. 11. Representing Curves and Surfaces -- Ch. 12. Solid Modeling -- Ch. 13. Achromatic and Colored Light -- Ch. 14. The Quest for Visual Realism -- Ch. 15. Visible-Surface Determination -- Ch. 16. Illumination and Shading -- Ch. 17. Image Manipulation and Storage -- Ch. 18. Advanced Raster Graphics Architecture -- Ch. 19. Advanced Geometric and Raster Algorithms -- Ch. 20. Advanced Modeling Techniques -- Ch. 21. Animation -- Appendix: Mathematics for Computer Graphics.
CSE,EEE
There are no comments on this title.